In IndieGameDev, I link to a question that someone asked a number of interatcive fiction (a.k.a. “text adventure game”) writers: “Why write?”.
Although it was posed to people making a specific type of computer
game, the question is applicable to anyone in a creative field. It’s a
worthwhile read.
...and by that, I mean, being completely ignorant of the larger world outside the U.S.…
Wednesday, August 7, 1991: A sunny day at Toronto’s CNE Grandstand, and what a lineup:…
The cover painting says it all.